== application started at Mar 14 2013 22:08:59
OTClient 0.6.2 rev 0 (devel) built on Mar 14 2013 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: en
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Exiting application..
== application started at Mar 15 2013 13:44:48
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Failed to read dat '/things/860/Tibia.dat': unable to open file '/things/860/Tibia.dat': O sistema não pode encontrar o caminho especificado.'
ERROR: Failed to load sprites from '/things/860/Tibia.spr': unable to open file '/things/860/Tibia.spr': O sistema não pode encontrar o caminho especificado.
Exiting application..
== application started at Mar 15 2013 13:47:29
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:40: in function </otclient-candybot/events.lua:39>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...nt-candybot/modules/support/events/healthrestore.lua:20: in function 'onHealthChange'
	...nt-candybot/modules/support/events/healthrestore.lua:69: in function <...nt-candybot/modules/support/events/healthrestore.lua:68>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...nt-candybot/modules/support/events/healthrestore.lua:20: in function 'onHealthChange'
	...nt-candybot/modules/support/events/healthrestore.lua:31: in function <...nt-candybot/modules/support/events/healthrestore.lua:24>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...nt-candybot/modules/support/events/healthrestore.lua:20: in function 'onHealthChange'
	...nt-candybot/modules/support/events/healthrestore.lua:69: in function <...nt-candybot/modules/support/events/healthrestore.lua:68>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:40: in function </otclient-candybot/events.lua:39>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'useInventoryItem'
	/otclient-candybot/helper.lua:17: in function 'safeUseInventoryItem'
	/otclient-candybot/modules/afk/events/eatfood.lua:30: in function 'callback'
	/otclient-candybot/events.lua:75: in function </otclient-candybot/events.lua:74>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Mar 15 2013 14:01:20
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
ERROR: caught a lua call to a bot protected game function, the call was cancelled
stack traceback:
	[C]: ?
	[C]: in function 'talk'
	...ent-candybot-master/modules/support/events/haste.lua:49: in function <...ent-candybot-master/modules/support/events/haste.lua:49>
Exiting application..
== application started at Mar 15 2013 17:56:06
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'otclient_candybot': LUA ERROR:
...ybot-master/modules/support/events/healthrestore.lua:9: table index is nil
stack traceback:
	[C]: ?
	...ybot-master/modules/support/events/healthrestore.lua:9: in main chunk
	[C]: in function 'dofiles'
	...otclient-candybot-master/modules/support/support.lua:4: in main chunk
	[C]: in function 'dofile'
	...-candybot-master/modules/support/support_handler.lua:1: in main chunk
	[C]: in function 'dofile'
	/otclient-candybot-master/candybot.lua:33: in function 'initModules'
	/otclient-candybot-master/candybot.lua:70: in function 'init'
	...otclient-candybot-master/candybot.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
Exiting application..
== application started at Mar 15 2013 18:08:44
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
== application started at Mar 15 2013 18:12:08
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Mar 15 2013 18:23:09
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Mar 15 2013 19:08:56
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: container not found
at:
	[C++]: Game::processCloseContainer
ERROR: protected lua call failed: LUA ERROR:
/game_interface/widgets/uigamemap.lua:42: attempt to index local 'thingPos' (a nil value)
stack traceback:
	[C]: ?
	/game_interface/widgets/uigamemap.lua:42: in function </game_interface/widgets/uigamemap.lua:32>
ERROR: protected lua call failed: LUA ERROR:
/game_interface/widgets/uigamemap.lua:42: attempt to index local 'thingPos' (a nil value)
stack traceback:
	[C]: ?
	/game_interface/widgets/uigamemap.lua:42: in function </game_interface/widgets/uigamemap.lua:32>
ERROR: protected lua call failed: LUA ERROR:
/game_interface/widgets/uigamemap.lua:42: attempt to index local 'thingPos' (a nil value)
stack traceback:
	[C]: ?
	/game_interface/widgets/uigamemap.lua:42: in function </game_interface/widgets/uigamemap.lua:32>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
== application crashed
app name: OTClient
app version: 0.6.2
build compiler: gcc 4.7.2
build date: Mar 15 2013
build type: Release
build revision: 0 (devel)
crash date: Mar 15 2013 21:21:19
exception: Access violation (0xc0000005)
exception address: 0x10578982
  backtrace:
    0: C:\Windows\system32\ig4icd32.dll(ShCompile+0xe0a92) [0x10578982]
    1: Unknown [0x0030B268]
    2: Unknown [0x002ACAC0]
    3: Unknown [0x022617B0]
    4: Unknown [0x0225FAC8]
    5: Unknown [0x0225FA50]
    6: C:\Windows\system32\ig4icd32.dll(ShCompile+0x4ab504) [0x109433F4]


Crash report saved to file C:\Users\USUARIO\Desktop\OtClient 6.2.1\otclient-master\crashreport.log
== application started at Apr 19 2013 16:39:40
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
Exiting application..
== application started at Apr 19 2013 17:02:51
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:05:04
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:06:03
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:06:49
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:07:36
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:08:40
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:10:04
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:11:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:11:52
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:13:43
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:19:11
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:19:43
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:22:26
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:23:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:25:37
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:28:34
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:31:20
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:31:48
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:32:14
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:33:20
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:34:25
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:36:25
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:55:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:57:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:58:07
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:59:09
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 17:59:31
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 18:00:29
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 18:07:00
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Exiting application..
== application started at Apr 19 2013 18:07:55
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 18:12:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 18:29:59
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 18:31:57
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
Exiting application..
== application started at Apr 19 2013 18:33:46
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to find module 'client_cdbar' required by 'client'
ERROR: Unable to load module 'cdBar': LUA ERROR:
/client_cdbar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/client_cdbar/cdBar.lua:48: in function 'init'
	/client_cdbar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'cdBar': LUA ERROR:
/client_cdbar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/client_cdbar/cdBar.lua:48: in function 'init'
	/client_cdbar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'cdBar': LUA ERROR:
/client_cdbar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/client_cdbar/cdBar.lua:48: in function 'init'
	/client_cdbar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
Exiting application..
== application started at Apr 19 2013 18:36:14
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/game_cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/game_cdBar/cdBar.lua:48: in function 'init'
	/game_cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'cdBar': LUA ERROR:
/game_cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/game_cdBar/cdBar.lua:48: in function 'init'
	/game_cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'cdBar': LUA ERROR:
/game_cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/game_cdBar/cdBar.lua:48: in function 'init'
	/game_cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: Unable to load module 'cdBar': LUA ERROR:
/game_cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/game_cdBar/cdBar.lua:48: in function 'init'
	/game_cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
Exiting application..
== application started at Apr 19 2013 18:38:44
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: protected lua call failed: LUA ERROR:
...otclient-candybot-master/modules/support/support.lua:75: attempt to call method 'asItem' (a nil value)
stack traceback:
	[C]: in function 'asItem'
	...otclient-candybot-master/modules/support/support.lua:75: in function <...otclient-candybot-master/modules/support/support.lua:62>
Exiting application..
== application started at Apr 19 2013 18:43:54
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 18:44:44
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 18:59:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 19:04:38
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
Exiting application..
== application started at Apr 19 2013 19:09:03
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load module 'cdBar': LUA ERROR:
/cdBar/cdBar.lua:48: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:48: in function 'init'
	/cdBar/cdBar.otmod:10:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Exiting application..
== application started at Apr 19 2013 19:16:11
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load texture '/images/background': unable to open file '/images/background.png': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 19:26:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:26:29
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:28:22
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:40:09
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:42:35
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:44:04
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:45:54
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:46:55
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:48:19
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:48:56
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:50:04
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:50:33
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:51:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 19:51:23
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 20:19:14
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 20:19:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 20:24:56
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
== application started at Apr 19 2013 20:25:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
Exiting application..
== application started at Apr 19 2013 20:27:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 20:27:48
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 19 2013 20:31:04
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 20:34:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 19 2013 20:34:15
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
Exiting application..
== application started at Apr 20 2013 08:44:53
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 08:46:36
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: container not found
at:
	[C++]: Game::processCloseContainer
Exiting application..
== application started at Apr 20 2013 08:52:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 08:53:41
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 08:56:49
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:04:48
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:07:00
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:13:04
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
Exiting application..
== application started at Apr 20 2013 09:14:16
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: container not found
at:
	[C++]: Game::processContainerRemoveItem
ERROR: container not found
at:
	[C++]: Game::processContainerAddItem
ERROR: container not found
at:
	[C++]: Game::processContainerRemoveItem
ERROR: container not found
at:
	[C++]: Game::processContainerAddItem
ERROR: container not found
at:
	[C++]: Game::processCloseContainer
Exiting application..
== application started at Apr 20 2013 09:18:31
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:19:09
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:21:37
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:22:33
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:26:00
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:29:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 20 2013 09:29:47
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:31:27
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:37:07
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:51:50
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 09:54:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 12:47:40
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 12:54:56
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid outfit looktype 1869
at:
	[C++]: ProtocolGame::getOutfit
Exiting application..
== application started at Apr 20 2013 15:54:19
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid outfit looktype 1869
at:
	[C++]: ProtocolGame::getOutfit
Exiting application..
== application started at Apr 20 2013 15:58:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:03:25
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:05:09
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:08:08
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:09:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:09:40
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:11:18
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:12:49
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:14:45
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:16:11
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:17:17
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:18:03
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 16:19:04
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
== application started at Apr 20 2013 16:19:07
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
Exiting application..
== application started at Apr 20 2013 16:19:51
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:00:47
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:04:33
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:06:45
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 20 2013 19:07:23
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:08:17
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:09:03
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:10:18
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:11:17
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:15:14
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:17:35
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:18:59
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:21:46
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:23:33
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:55:43
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:56:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:57:11
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:57:26
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:58:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 19:59:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 20:21:29
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 21:11:21
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 21:39:50
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 21:57:25
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 22:17:54
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 22:35:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 22:36:50
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 22:55:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 22:58:41
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
Exiting application..
== application started at Apr 20 2013 23:06:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 23:06:34
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 23:24:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 23:40:09
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 23:42:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 23:43:51
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 23:45:22
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 23:46:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 23:55:41
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 20 2013 23:56:51
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:06:44
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load texture '/shaders/clouds2.png': unable to open file '/shaders/clouds2.png': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:07:15
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 21 2013 00:07:44
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:15:11
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:16:48
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:18:03
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:19:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:20:22
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:24:16
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:32:56
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:35:41
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 00:37:30
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 09:40:39
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 09:54:37
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to load UI from 'healthinfo.otui': OTML error in '/game_healthinfo/healthinfo.otui' at line 78: indentation with tabs are not allowed
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:44: attempt to index global 'healthInfoWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:44: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:123: attempt to index global 'healthBar' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:123: in function </game_healthinfo/healthinfo.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:145: attempt to index global 'capLabel' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:145: in function </game_healthinfo/healthinfo.lua:144>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:135: attempt to index global 'experienceBar' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:135: in function </game_healthinfo/healthinfo.lua:134>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:129: attempt to index global 'manaBar' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:129: in function </game_healthinfo/healthinfo.lua:128>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:141: attempt to index global 'soulLabel' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:141: in function </game_healthinfo/healthinfo.lua:140>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:94: attempt to index global 'healthInfoWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:94: in function 'toggleIcon'
	/game_healthinfo/healthinfo.lua:157: in function </game_healthinfo/healthinfo.lua:148>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:85: attempt to index global 'healthInfoWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:85: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:85: attempt to index global 'healthInfoWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:85: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:85: attempt to index global 'healthInfoWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:85: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:85: attempt to index global 'healthInfoWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:85: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:114: attempt to index global 'healthInfoWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:114: in function </game_healthinfo/healthinfo.lua:113>
	[C]: in function 'cancelLogin'
	/game_interface/gameinterface.lua:208: in function 'forceExit'
	/game_interface/gameinterface.lua:218: in function </game_interface/gameinterface.lua:218>
Exiting application..
== application started at Apr 21 2013 09:55:06
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 10:33:32
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
Exiting application..
== application started at Apr 21 2013 10:35:57
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 10:53:59
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 11:42:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 11:48:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
== application started at Apr 21 2013 11:48:04
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:03:22
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:09:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:31:22
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:32:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:32:53
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:33:32
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:33:56
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:34:27
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:35:37
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:36:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:36:41
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:37:14
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:40:16
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:49:45
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 15:51:38
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 16:19:00
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 16:56:18
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 21 2013 17:36:11
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 22 2013 09:22:39
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 23 2013 09:21:37
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 23 2013 09:29:28
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to load UI from 'minimap.otui': OTML error in '/game_minimap/minimap.otui' at line 1: invalid indentation depth, are you indenting correctly?
ERROR: Unable to load module 'game_minimap': LUA ERROR:
/game_minimap/minimap.lua:15: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:15: in function 'init'
	/game_minimap/minimap.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_minimap/minimap.lua:71: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:71: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: protected lua call failed: LUA ERROR:
/game_minimap/minimap.lua:71: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:71: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: protected lua call failed: LUA ERROR:
/game_minimap/minimap.lua:71: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:71: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: protected lua call failed: LUA ERROR:
/game_minimap/minimap.lua:71: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:71: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: failed to load UI from 'minimap.otui': OTML error in '/game_minimap/minimap.otui' at line 1: invalid indentation depth, are you indenting correctly?
ERROR: Unable to load module 'game_minimap': LUA ERROR:
/game_minimap/minimap.lua:15: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:15: in function 'init'
	/game_minimap/minimap.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: failed to load UI from 'minimap.otui': OTML error in '/game_minimap/minimap.otui' at line 1: invalid indentation depth, are you indenting correctly?
ERROR: Unable to load module 'game_minimap': LUA ERROR:
/game_minimap/minimap.lua:15: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:15: in function 'init'
	/game_minimap/minimap.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: failed to load UI from 'minimap.otui': OTML error in '/game_minimap/minimap.otui' at line 1: invalid indentation depth, are you indenting correctly?
ERROR: Unable to load module 'game_minimap': LUA ERROR:
/game_minimap/minimap.lua:15: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:15: in function 'init'
	/game_minimap/minimap.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: failed to load UI from 'minimap.otui': OTML error in '/game_minimap/minimap.otui' at line 1: invalid indentation depth, are you indenting correctly?
ERROR: Unable to load module 'game_minimap': LUA ERROR:
/game_minimap/minimap.lua:15: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:15: in function 'init'
	/game_minimap/minimap.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: failed to load UI from 'minimap.otui': OTML error in '/game_minimap/minimap.otui' at line 1: invalid indentation depth, are you indenting correctly?
ERROR: Unable to load module 'game_minimap': LUA ERROR:
/game_minimap/minimap.lua:15: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:15: in function 'init'
	/game_minimap/minimap.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: failed to load UI from 'minimap.otui': OTML error in '/game_minimap/minimap.otui' at line 1: invalid indentation depth, are you indenting correctly?
ERROR: Unable to load module 'game_minimap': LUA ERROR:
/game_minimap/minimap.lua:15: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:15: in function 'init'
	/game_minimap/minimap.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: failed to load UI from 'minimap.otui': OTML error in '/game_minimap/minimap.otui' at line 1: invalid indentation depth, are you indenting correctly?
ERROR: Unable to load module 'game_minimap': LUA ERROR:
/game_minimap/minimap.lua:15: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:15: in function 'init'
	/game_minimap/minimap.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
Exiting application..
== application started at Apr 23 2013 09:30:52
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 23 2013 09:34:06
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to load UI from 'minimap.otui': OTML error in '/game_minimap/minimap.otui' at line 1: must indent every 2 spaces
ERROR: Unable to load module 'game_minimap': LUA ERROR:
/game_minimap/minimap.lua:17: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:17: in function 'init'
	/game_minimap/minimap.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_minimap/minimap.lua:73: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:73: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: protected lua call failed: LUA ERROR:
/game_minimap/minimap.lua:73: attempt to index global 'minimapWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_minimap/minimap.lua:73: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
Exiting application..
== application started at Apr 23 2013 09:34:42
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 23 2013 09:36:56
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 23 2013 09:38:40
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 23 2013 09:42:08
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 23 2013 21:54:48
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 23 2013 22:02:40
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 09:40:36
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 10:35:56
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 24 2013 10:40:21
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 10:43:31
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 24 2013 10:46:40
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 24 2013 10:50:08
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 24 2013 10:52:19
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 10:56:11
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 10:56:54
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 24 2013 10:57:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 13:20:39
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 13:28:47
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 13:29:52
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 13:30:30
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 17:07:46
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 17:48:59
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 24 2013 17:59:00
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
Exiting application..
== application started at Apr 24 2013 18:05:26
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: container not found
at:
	[C++]: Game::processCloseContainer
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
Exiting application..
== application started at Apr 25 2013 18:24:50
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 25 2013 18:55:16
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 25 2013 18:56:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
Exiting application..
== application started at Apr 25 2013 18:57:34
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 09:18:29
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 15:35:35
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 15:37:32
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 15:38:41
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 15:40:19
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 15:40:52
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 15:41:40
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 15:42:19
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 15:43:15
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 15:44:39
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 26 2013 15:45:48
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 27 2013 14:50:41
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 27 2013 14:55:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 27 2013 15:09:50
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 27 2013 15:10:34
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 27 2013 15:11:07
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 27 2013 15:11:23
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 27 2013 17:16:29
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 27 2013 17:16:49
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 28 2013 10:02:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 10:56:23
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1058 1072 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1059 1072 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1060 1072 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1060 1073 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 11:01:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (1 bytes unread, last opcode is 199, prev opcode is 110): unhandled opcode 199
Exiting application..
== application started at Apr 28 2013 11:13:16
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 28 2013 14:20:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid encrypted network message
at:
	[C++]: Protocol::xteaDecrypt
ERROR: failed to decrypt message
at:
	[C++]: Protocol::internalRecvData
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 14:54:02
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 14:54:43
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 14:55:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 28 2013 14:56:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 14:56:32
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 14:57:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 14:57:28
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 14:58:15
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 14:58:56
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 15:00:31
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 15:02:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 15:02:38
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 15:04:09
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 15:07:51
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 15:08:10
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 15:12:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 28 2013 15:13:25
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 29 2013 09:25:17
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 29 2013 09:27:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 29 2013 10:54:15
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 29 2013 13:10:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:11:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load texture '/images/background': unable to open file '/images/background.png': O sistema não pode encontrar o caminho especificado.
Exiting application..
== application started at Apr 29 2013 13:11:50
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:12:09
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:12:32
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:14:03
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:14:27
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:17:02
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:19:23
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:31:19
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:32:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:32:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:33:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 13:35:39
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 18:53:42
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 29 2013 21:05:38
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 29 2013 23:53:35
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 30 2013 00:09:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 30 2013 09:24:40
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at Apr 30 2013 09:29:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 30 2013 10:45:58
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 30 2013 12:17:30
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 30 2013 12:41:42
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/cdBar/cdBar.lua:127: attempt to concatenate a nil value
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:127: in function 'barChange'
	/cdBar/cdBar.lua:171: in function 'atualizarCDs'
	/cdBar/cdBar.lua:110: in function </cdBar/cdBar.lua:99>
ERROR: protected lua call failed: LUA ERROR:
/cdBar/cdBar.lua:127: attempt to concatenate a nil value
stack traceback:
	[C]: ?
	/cdBar/cdBar.lua:127: in function 'barChange'
	/cdBar/cdBar.lua:171: in function 'atualizarCDs'
	/cdBar/cdBar.lua:110: in function </cdBar/cdBar.lua:99>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Apr 30 2013 15:00:34
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 01 2013 11:49:18
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 01 2013 14:03:37
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 01 2013 23:57:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
== application started at May 03 2013 09:54:45
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 03 2013 13:07:09
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 03 2013 13:38:51
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 03 2013 13:39:30
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 03 2013 13:40:52
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 03 2013 14:45:35
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 03 2013 15:18:14
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 03 2013 15:18:21
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 03 2013 15:18:27
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 03 2013 15:18:35
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 03 2013 15:18:44
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 03 2013 15:18:53
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 04 2013 13:12:11
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 04 2013 15:58:59
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Failed to read dat '/things/860/Tibia.dat': unable to open file '/things/860/Tibia.dat': O sistema não pode encontrar o caminho especificado.'
ERROR: Failed to load sprites from '/things/860/Tibia.spr': unable to open file '/things/860/Tibia.spr': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 08 2013 09:54:45
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 10 2013 10:43:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load texture '/images/player_commands/rest': unable to open file '/images/player_commands/rest.png': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to load texture '/images/player_commands/food': unable to open file '/images/player_commands/food.png': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to load texture '/images/player_commands/car': unable to open file '/images/player_commands/car.png': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to load texture '/images/player_commands/run': unable to open file '/images/player_commands/run.png': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to load texture '/images/player_commands/bed': unable to open file '/images/player_commands/bed.png': O sistema não pode encontrar o caminho especificado.
ERROR: Failed to read dat '/things/860/Tibia.dat': unable to open file '/things/860/Tibia.dat': O sistema não pode encontrar o caminho especificado.'
ERROR: Failed to load sprites from '/things/860/Tibia.spr': unable to open file '/things/860/Tibia.spr': O sistema não pode encontrar o caminho especificado.
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 18 2013 09:45:14
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 18 2013 09:54:45
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 18 2013 10:52:35
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 19 2013 09:10:16
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 09:12:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 09:15:26
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
Exiting application..
== application started at May 19 2013 09:16:55
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'game_inventory': unable to open file '/game_inventori/inventory.lua': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to load module 'game_inventory': unable to open file '/game_inventori/inventory.lua': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 09:21:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 09:21:41
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 09:45:41
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'game_bag': LUA ERROR:
/game_bag/bag.lua:66: attempt to index local 'itemWidget' (a nil value)
stack traceback:
	[C]: ?
	/game_bag/bag.lua:66: in function 'onInventoryChange'
	/game_bag/bag.lua:40: in function 'refresh'
	/game_bag/bag.lua:22: in function 'init'
	/game_bag/bag.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: Unable to load module 'game_bag': LUA ERROR:
/game_bag/bag.lua:66: attempt to index local 'itemWidget' (a nil value)
stack traceback:
	[C]: ?
	/game_bag/bag.lua:66: in function 'onInventoryChange'
	/game_bag/bag.lua:40: in function 'refresh'
	/game_bag/bag.lua:22: in function 'init'
	/game_bag/bag.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: Unable to load module 'game_bag': LUA ERROR:
/game_bag/bag.lua:66: attempt to index local 'itemWidget' (a nil value)
stack traceback:
	[C]: ?
	/game_bag/bag.lua:66: in function 'onInventoryChange'
	/game_bag/bag.lua:40: in function 'refresh'
	/game_bag/bag.lua:22: in function 'init'
	/game_bag/bag.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
ERROR: Unable to load module 'game_bag': LUA ERROR:
/game_bag/bag.lua:66: attempt to index local 'itemWidget' (a nil value)
stack traceback:
	[C]: ?
	/game_bag/bag.lua:66: in function 'onInventoryChange'
	/game_bag/bag.lua:40: in function 'refresh'
	/game_bag/bag.lua:22: in function 'init'
	/game_bag/bag.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
Exiting application..
== application started at May 19 2013 09:49:02
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 09:50:25
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 09:51:43
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 09:54:50
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:140': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:140': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:140': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:125: in function 'reloadCurrentModule'
	...ent_modulemanager/modulemanager.otui:134: [@onClick]:2: in function <...ent_modulemanager/modulemanager.otui:134: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:140': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to load UI from 'inventory.otui': OTML error in '/game_inventory/inventory.otui' at line 118: indentation with tabs are not allowed
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to load UI from 'inventory.otui': OTML error in '/game_inventory/inventory.otui' at line 118: indentation with tabs are not allowed
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to load UI from 'inventory.otui': OTML error in '/game_inventory/inventory.otui' at line 118: indentation with tabs are not allowed
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function 'onInventoryChange'
	/game_inventory/inventory.lua:86: in function </game_inventory/inventory.lua:82>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:135: attempt to index global 'healthBar' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:135: in function </game_inventory/inventory.lua:134>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:141: attempt to index global 'manaBar' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:141: in function </game_inventory/inventory.lua:140>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:95: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:95: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:95: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:95: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to load UI from 'Pokemon.otui': unable to open file '/game_inventory/Pokemon.otui': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to load UI from 'Pokemon.otui': unable to open file '/game_inventory/Pokemon.otui': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to load UI from 'Pokemon.otui': unable to open file '/game_inventory/Pokemon.otui': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:141: attempt to concatenate global 'maxPokes' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:141: in function </game_inventory/inventory.lua:140>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 10:27:58
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 10:28:49
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 10:30:04
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 14:44:42
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
Exiting application..
== application started at May 19 2013 18:45:34
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 19:39:24
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Failed to read dat '/things/854/Tibia.dat': unable to open file '/things/854/Tibia.dat': O sistema não pode encontrar o caminho especificado.'
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot1': OTML error in '/game_inventory/inventory.otui:94': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to load UI from 'inventory.otui': OTML error in '/game_inventory/inventory.otui' at line 96: indentation with tabs are not allowed
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to load UI from 'inventory.otui': OTML error in '/game_inventory/inventory.otui' at line 96: indentation with tabs are not allowed
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function 'onInventoryChange'
	/game_inventory/inventory.lua:86: in function </game_inventory/inventory.lua:82>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:124: attempt to index global 'inventoryPanel' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:124: in function </game_inventory/inventory.lua:122>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:135: attempt to index global 'healthBar' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:135: in function </game_inventory/inventory.lua:134>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:141: attempt to index global 'manaBar' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:141: in function </game_inventory/inventory.lua:140>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot1': OTML error in '/game_inventory/inventory.otui:94': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot1': OTML error in '/game_inventory/inventory.otui:94': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot1': OTML error in '/game_inventory/inventory.otui:94': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
== application started at May 19 2013 19:51:41
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
ERROR: child 'slot2' of parent widget 'contentsPanel' is recursively anchored to itself, please fix this
== application started at May 19 2013 19:51:51
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot1': OTML error in '/game_inventory/inventory.otui:94': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: lua function callback failed: LUA ERROR:
/client_entergame/characterlist.lua:235: attempt to index upvalue 'characterList' (a nil value)
stack traceback:
	[C]: ?
	/client_entergame/characterlist.lua:235: in function </client_entergame/characterlist.lua:235>
ERROR: lua function callback failed: LUA ERROR:
/client_modulemanager/modulemanager.lua:59: attempt to index upvalue 'moduleList' (a nil value)
stack traceback:
	[C]: ?
	/client_modulemanager/modulemanager.lua:59: in function </client_modulemanager/modulemanager.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:138: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:138: in function </corelib/ui/uiminiwindow.lua:138>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:72: attempt to call method 'setMinimum' (a nil value)
stack traceback:
	[C]: in function 'setMinimum'
	/corelib/ui/uispinbox.lua:72: in function </corelib/ui/uispinbox.lua:72>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:70: attempt to call method 'setMaximum' (a nil value)
stack traceback:
	[C]: in function 'setMaximum'
	/corelib/ui/uispinbox.lua:70: in function </corelib/ui/uispinbox.lua:70>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:72: attempt to call method 'setMinimum' (a nil value)
stack traceback:
	[C]: in function 'setMinimum'
	/corelib/ui/uispinbox.lua:72: in function </corelib/ui/uispinbox.lua:72>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:70: attempt to call method 'setMaximum' (a nil value)
stack traceback:
	[C]: in function 'setMaximum'
	/corelib/ui/uispinbox.lua:70: in function </corelib/ui/uispinbox.lua:70>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:72: attempt to call method 'setMinimum' (a nil value)
stack traceback:
	[C]: in function 'setMinimum'
	/corelib/ui/uispinbox.lua:72: in function </corelib/ui/uispinbox.lua:72>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:78: attempt to call method 'hideButtons' (a nil value)
stack traceback:
	[C]: in function 'hideButtons'
	/corelib/ui/uispinbox.lua:78: in function </corelib/ui/uispinbox.lua:74>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:70: attempt to call method 'setMaximum' (a nil value)
stack traceback:
	[C]: in function 'setMaximum'
	/corelib/ui/uispinbox.lua:70: in function </corelib/ui/uispinbox.lua:70>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/client_entergame/characterlist.lua:235: attempt to index upvalue 'characterList' (a nil value)
stack traceback:
	[C]: ?
	/client_entergame/characterlist.lua:235: in function </client_entergame/characterlist.lua:235>
ERROR: lua function callback failed: LUA ERROR:
/client_modulemanager/modulemanager.lua:59: attempt to index upvalue 'moduleList' (a nil value)
stack traceback:
	[C]: ?
	/client_modulemanager/modulemanager.lua:59: in function </client_modulemanager/modulemanager.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:138: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:138: in function </corelib/ui/uiminiwindow.lua:138>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:72: attempt to call method 'setMinimum' (a nil value)
stack traceback:
	[C]: in function 'setMinimum'
	/corelib/ui/uispinbox.lua:72: in function </corelib/ui/uispinbox.lua:72>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:70: attempt to call method 'setMaximum' (a nil value)
stack traceback:
	[C]: in function 'setMaximum'
	/corelib/ui/uispinbox.lua:70: in function </corelib/ui/uispinbox.lua:70>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:72: attempt to call method 'setMinimum' (a nil value)
stack traceback:
	[C]: in function 'setMinimum'
	/corelib/ui/uispinbox.lua:72: in function </corelib/ui/uispinbox.lua:72>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:70: attempt to call method 'setMaximum' (a nil value)
stack traceback:
	[C]: in function 'setMaximum'
	/corelib/ui/uispinbox.lua:70: in function </corelib/ui/uispinbox.lua:70>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:72: attempt to call method 'setMinimum' (a nil value)
stack traceback:
	[C]: in function 'setMinimum'
	/corelib/ui/uispinbox.lua:72: in function </corelib/ui/uispinbox.lua:72>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:78: attempt to call method 'hideButtons' (a nil value)
stack traceback:
	[C]: in function 'hideButtons'
	/corelib/ui/uispinbox.lua:78: in function </corelib/ui/uispinbox.lua:74>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:70: attempt to call method 'setMaximum' (a nil value)
stack traceback:
	[C]: in function 'setMaximum'
	/corelib/ui/uispinbox.lua:70: in function </corelib/ui/uispinbox.lua:70>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/client_entergame/characterlist.lua:235: attempt to index upvalue 'characterList' (a nil value)
stack traceback:
	[C]: ?
	/client_entergame/characterlist.lua:235: in function </client_entergame/characterlist.lua:235>
ERROR: lua function callback failed: LUA ERROR:
/client_modulemanager/modulemanager.lua:59: attempt to index upvalue 'moduleList' (a nil value)
stack traceback:
	[C]: ?
	/client_modulemanager/modulemanager.lua:59: in function </client_modulemanager/modulemanager.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:138: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:138: in function </corelib/ui/uiminiwindow.lua:138>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:72: attempt to call method 'setMinimum' (a nil value)
stack traceback:
	[C]: in function 'setMinimum'
	/corelib/ui/uispinbox.lua:72: in function </corelib/ui/uispinbox.lua:72>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:70: attempt to call method 'setMaximum' (a nil value)
stack traceback:
	[C]: in function 'setMaximum'
	/corelib/ui/uispinbox.lua:70: in function </corelib/ui/uispinbox.lua:70>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:72: attempt to call method 'setMinimum' (a nil value)
stack traceback:
	[C]: in function 'setMinimum'
	/corelib/ui/uispinbox.lua:72: in function </corelib/ui/uispinbox.lua:72>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:70: attempt to call method 'setMaximum' (a nil value)
stack traceback:
	[C]: in function 'setMaximum'
	/corelib/ui/uispinbox.lua:70: in function </corelib/ui/uispinbox.lua:70>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:72: attempt to call method 'setMinimum' (a nil value)
stack traceback:
	[C]: in function 'setMinimum'
	/corelib/ui/uispinbox.lua:72: in function </corelib/ui/uispinbox.lua:72>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:78: attempt to call method 'hideButtons' (a nil value)
stack traceback:
	[C]: in function 'hideButtons'
	/corelib/ui/uispinbox.lua:78: in function </corelib/ui/uispinbox.lua:74>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uispinbox.lua:70: attempt to call method 'setMaximum' (a nil value)
stack traceback:
	[C]: in function 'setMaximum'
	/corelib/ui/uispinbox.lua:70: in function </corelib/ui/uispinbox.lua:70>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:53: attempt to call method 'setRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setRowStyle'
	/corelib/ui/uitable.lua:53: in function </corelib/ui/uitable.lua:52>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:57: attempt to call method 'setHeaderColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderColumnStyle'
	/corelib/ui/uitable.lua:57: in function </corelib/ui/uitable.lua:56>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:61: attempt to call method 'setHeaderRowStyle' (a nil value)
stack traceback:
	[C]: in function 'setHeaderRowStyle'
	/corelib/ui/uitable.lua:61: in function </corelib/ui/uitable.lua:60>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:45: attempt to index a nil value
stack traceback:
	[C]: ?
	/corelib/ui/uitable.lua:45: in function </corelib/ui/uitable.lua:44>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uitable.lua:49: attempt to call method 'setColumnStyle' (a nil value)
stack traceback:
	[C]: in function 'setColumnStyle'
	/corelib/ui/uitable.lua:49: in function </corelib/ui/uitable.lua:48>
ERROR: lua function callback failed: LUA ERROR:
/corelib/ui/uiminiwindow.lua:135: attempt to call method 'order' (a nil value)
stack traceback:
	[C]: in function 'order'
	/corelib/ui/uiminiwindow.lua:135: in function </corelib/ui/uiminiwindow.lua:135>
ERROR: lua function callback failed: LUA ERROR:
/client_terminal/terminal.lua:260: attempt to index a nil value
stack traceback:
	[C]: ?
	/client_terminal/terminal.lua:260: in function </client_terminal/terminal.lua:253>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:151': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to load UI from 'inventory.otui': OTML error in '/game_inventory/inventory.otui' at line 154: indentation with tabs are not allowed
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to load UI from 'inventory.otui': OTML error in '/game_inventory/inventory.otui' at line 154: indentation with tabs are not allowed
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to load UI from 'inventory.otui': OTML error in '/game_inventory/inventory.otui' at line 154: indentation with tabs are not allowed
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot5': OTML error in '/game_inventory/inventory.otui:147': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to load UI from 'inventory.otui': 'anchors.left parent.left' is not a defined style
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to load UI from 'inventory.otui': 'anchors.left parent.left' is not a defined style
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to load UI from 'inventory.otui': 'anchors.left prev.horizontalCenter' is not a defined style
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:95: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:95: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: protected lua call failed: LUA ERROR:
/game_inventory/inventory.lua:95: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:95: in function 'callback'
	/client_topmenu/topmenu.lua:31: in function </client_topmenu/topmenu.lua:29>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:57': failed to cast node value 'True' to type 'bool'
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor target edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to load UI from 'inventory.otui': OTML error in '/game_inventory/inventory.otui' at line 154: indentation with tabs are not allowed
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to load UI from 'inventory.otui': OTML error in '/game_inventory/inventory.otui' at line 154: indentation with tabs are not allowed
ERROR: Unable to load module 'game_inventory': LUA ERROR:
/game_inventory/inventory.lua:54: attempt to index global 'inventoryWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_inventory/inventory.lua:54: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:152': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: lua function callback failed: LUA ERROR:
/client_terminal/terminal.lua:260: attempt to index a nil value
stack traceback:
	[C]: ?
	/client_terminal/terminal.lua:260: in function </client_terminal/terminal.lua:253>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot10': OTML error in '/game_inventory/inventory.otui:151': invalid anchor description
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/ui/panel_top': unable to open file '/images/game/ui/panel_top.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:103': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:142': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/ui/progressbar': unable to open file '/images/game/ui/progressbar.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:103': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:142': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:123: attempt to index global 'healthBar' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:123: in function 'onHealthChange'
	/game_healthinfo/healthinfo.lua:58: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:123: attempt to index global 'healthBar' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:123: in function 'onHealthChange'
	/game_healthinfo/healthinfo.lua:58: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: /game_healthinfo/healthinfo.otui:71: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: /game_healthinfo/healthinfo.otui:71: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:123: attempt to index global 'healthBar' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:123: in function 'onHealthChange'
	/game_healthinfo/healthinfo.lua:58: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: /game_healthinfo/healthinfo.otui:71: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: /game_healthinfo/healthinfo.otui:71: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: /game_healthinfo/healthinfo.otui:71: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:123: attempt to index global 'healthBar' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:123: in function 'onHealthChange'
	/game_healthinfo/healthinfo.lua:58: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: /game_healthinfo/healthinfo.otui:55: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: /game_healthinfo/healthinfo.otui:55: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:141: attempt to index global 'soulLabel' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:141: in function 'onSoulChange'
	/game_healthinfo/healthinfo.lua:62: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:141: attempt to index global 'soulLabel' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:141: in function 'onSoulChange'
	/game_healthinfo/healthinfo.lua:62: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: /game_healthinfo/healthinfo.otui:71: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: /game_healthinfo/healthinfo.otui:71: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:145: attempt to index global 'capLabel' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:145: in function </game_healthinfo/healthinfo.lua:144>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:141: attempt to index global 'soulLabel' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:141: in function </game_healthinfo/healthinfo.lua:140>
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:141: attempt to index global 'soulLabel' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:141: in function 'onSoulChange'
	/game_healthinfo/healthinfo.lua:62: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:141: attempt to index global 'soulLabel' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:141: in function 'onSoulChange'
	/game_healthinfo/healthinfo.lua:62: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: /game_healthinfo/healthinfo.otui:71: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: /game_healthinfo/healthinfo.otui:71: [@onClose]:2: attempt to index field 'game_healthinfo' (a nil value)
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:96: attempt to index local 'content' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:96: in function 'toggleIcon'
	/game_healthinfo/healthinfo.lua:157: in function </game_healthinfo/healthinfo.lua:148>
ERROR: protected lua call failed: LUA ERROR:
/game_healthinfo/healthinfo.lua:96: attempt to index local 'content' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:96: in function 'toggleIcon'
	/game_healthinfo/healthinfo.lua:157: in function </game_healthinfo/healthinfo.lua:148>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:96: attempt to index local 'content' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:96: in function 'toggleIcon'
	/game_healthinfo/healthinfo.lua:157: in function 'onStatesChange'
	/game_healthinfo/healthinfo.lua:61: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'game_healthinfo': LUA ERROR:
/game_healthinfo/healthinfo.lua:96: attempt to index local 'content' (a nil value)
stack traceback:
	[C]: ?
	/game_healthinfo/healthinfo.lua:96: in function 'toggleIcon'
	/game_healthinfo/healthinfo.lua:157: in function 'onStatesChange'
	/game_healthinfo/healthinfo.lua:61: in function 'init'
	/game_healthinfo/healthinfo.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 19 2013 21:09:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 21:19:10
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load module 'game_inventory': LUA ERROR: /game_inventory/inventory.lua:166: '(' expected near '='
stack traceback:
	[C]: ?
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: Unable to load module 'game_inventory': LUA ERROR: /game_inventory/inventory.lua:166: '(' expected near '='
stack traceback:
	[C]: ?
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 19 2013 21:31:57
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: Unable to load texture '/images/topbuttons/inventory': unable to open file '/images/topbuttons/inventory.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 19 2013 21:38:46
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:13:49
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:24:46
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:29:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 10:29:26
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 10:30:37
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 10:31:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 10:31:43
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 10:33:10
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 10:36:10
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 10:38:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 10:38:37
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 10:40:57
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:41:42
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:45:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:49:14
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:50:32
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:51:00
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:51:33
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:51:50
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:53:58
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:56:53
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:57:29
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 10:57:48
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:00:29
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:05:53
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:06:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:06:49
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:07:16
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:08:19
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:10:07
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:10:28
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:11:38
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:11:56
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:17:05
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:26:36
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 11:27:12
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 12:22:01
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 12:38:22
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
WARNING: attempt to destroy widget 'deathWindow' two times
== application started at May 20 2013 13:39:36
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 13:41:27
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 14:06:58
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 14:08:42
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 14:09:34
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 14:11:17
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 14:15:58
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 14:16:13
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 14:17:52
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 14:28:11
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 14:29:35
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 14:32:04
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 14:32:22
OTClient 0.6.2 rev 0 (devel) built on Mar 15 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 22:32:48
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
== application started at May 20 2013 22:32:51
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
Exiting application..
== application started at May 20 2013 22:33:29
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 22:35:53
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 22:36:19
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:00:48
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_modulemanager/modulemanager.lua:148: in function 'reloadAllModules'
	...ient_modulemanager/modulemanager.otui:75: [@onClick]:2: in function <...ient_modulemanager/modulemanager.otui:75: [@onClick]:1>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:04:40
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:09:33
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:10:38
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
== application started at May 20 2013 23:12:19
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
Exiting application..
== application started at May 20 2013 23:12:54
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:13:53
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:14:54
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:16:50
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:17:28
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:18:28
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:18:54
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:19:21
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:19:55
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:20:21
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:23:09
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:23:52
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:29:21
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: Unable to load module 'client_entergame': LUA ERROR:
/client_entergame/entergame.lua:136: attempt to call field 'setUniqueServer' (a nil value)
stack traceback:
	[C]: in function 'setUniqueServer'
	/client_entergame/entergame.lua:136: in main chunk
	[C]: in function 'dofile'
	/client_entergame/entergame.otmod:10:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: protected lua call failed: LUA ERROR:
/client/client.lua:51: attempt to call field 'firstShow' (a nil value)
stack traceback:
	[C]: in function 'firstShow'
	/client/client.lua:51: in function </client/client.lua:28>
Exiting application..
== application started at May 20 2013 23:29:35
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: /client_entergame/entergame.lua:38: attempt to index global 'ServerList' (a nil value)
ERROR: /client_entergame/entergame.lua:38: attempt to index global 'ServerList' (a nil value)
ERROR: /client_entergame/entergame.lua:38: attempt to index global 'ServerList' (a nil value)
ERROR: protected lua call failed: LUA ERROR:
/client_entergame/entergame.otui:67: [@onClick]:2: attempt to index global 'ServerList' (a nil value)
stack traceback:
	[C]: ?
	/client_entergame/entergame.otui:67: [@onClick]:2: in function </client_entergame/entergame.otui:67: [@onClick]:1>
ERROR: protected lua call failed: LUA ERROR:
/client_entergame/entergame.otui:67: [@onClick]:2: attempt to index global 'ServerList' (a nil value)
stack traceback:
	[C]: ?
	/client_entergame/entergame.otui:67: [@onClick]:2: in function </client_entergame/entergame.otui:67: [@onClick]:1>
ERROR: protected lua call failed: LUA ERROR:
/client_entergame/entergame.otui:67: [@onClick]:2: attempt to index global 'ServerList' (a nil value)
stack traceback:
	[C]: ?
	/client_entergame/entergame.otui:67: [@onClick]:2: in function </client_entergame/entergame.otui:67: [@onClick]:1>
ERROR: /client_entergame/entergame.lua:38: attempt to index global 'ServerList' (a nil value)
ERROR: /client_entergame/entergame.lua:38: attempt to index global 'ServerList' (a nil value)
Exiting application..
== application started at May 20 2013 23:31:10
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: /client_entergame/entergame.lua:38: attempt to index global 'ServerList' (a nil value)
Exiting application..
== application started at May 20 2013 23:31:42
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: /client_entergame/entergame.lua:38: attempt to index global 'ServerList' (a nil value)
ERROR: /client_entergame/entergame.lua:38: attempt to index global 'ServerList' (a nil value)
Exiting application..
== application started at May 20 2013 23:32:13
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at May 20 2013 23:32:49
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:33:54
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:36:46
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:37:14
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:38:11
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:42:28
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:44:31
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 20 2013 23:46:32
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at May 21 2013 00:06:52
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jun 23 2013 23:23:00
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
== application started at Jun 23 2013 23:23:08
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
ERROR: Failed to read dat '/things/810/Tibia.dat': unable to open file '/things/810/Tibia.dat': O sistema não pode encontrar o caminho especificado.'
ERROR: Failed to load sprites from '/things/810/Tibia.spr': unable to open file '/things/810/Tibia.spr': O sistema não pode encontrar o caminho especificado.
Exiting application..
== application started at Jun 23 2013 23:23:51
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Jul 02 2013 20:17:41
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 02 2013 20:37:04
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 02 2013 23:05:50
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 02 2013 23:16:15
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Aug 10 2013 19:57:08
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (15 bytes unread, last opcode is 1, prev opcode is 178): unhandled opcode 1
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
== application started at Aug 10 2013 21:20:24
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Aug 11 2013 15:36:08
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Aug 11 2013 19:43:46
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Aug 12 2013 21:44:09
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Aug 12 2013 23:43:31
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Aug 13 2013 01:04:22
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Aug 13 2013 01:18:18
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Aug 13 2013 01:20:33
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: Unable to load texture '/images/background': unable to open file '/images/background.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Aug 13 2013 01:21:29
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Aug 13 2013 01:35:33
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Aug 23 2013 22:34:35
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid outfit looktype 302
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 302
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 302
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 302
at:
	[C++]: ProtocolGame::getOutfit
Exiting application..
== application started at Aug 25 2013 00:44:57
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid outfit looktype 302
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 69
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 134
at:
	[C++]: ProtocolGame::getOutfit
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Aug 26 2013 23:32:06
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 45
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 13
at:
	[C++]: ProtocolGame::getOutfit
Exiting application..
== application started at Aug 28 2013 20:53:38
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Aug 31 2013 21:29:39
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Sep 01 2013 02:32:49
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid outfit looktype 468
at:
	[C++]: ProtocolGame::getOutfit
ERROR: invalid outfit looktype 386
at:
	[C++]: ProtocolGame::getOutfit
Exiting application..
== application started at Sep 01 2013 17:37:24
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 01 2013 18:20:25
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Sep 01 2013 21:14:06
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 01 2013 22:28:23
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 01 2013 22:31:23
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 02 2013 20:32:46
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 02 2013 21:57:24
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 06 2013 23:11:37
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 08 2013 17:18:17
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
Exiting application..
== application started at Sep 09 2013 21:51:57
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 09 2013 23:22:47
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
== application started at Sep 09 2013 23:24:11
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 09 2013 23:29:23
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (11 bytes unread, last opcode is 1, prev opcode is 178): unhandled opcode 1
Exiting application..
== application started at Sep 09 2013 23:33:26
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Failed to import UI styles from 'textwindow.otui': OTML error in '/game_textwindow/textwindow.otui' at line 8: indentation with tabs are not allowed
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: failed to create widget from style 'TextWindow': 'TextWindow' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/game_textwindow/textwindow.lua:30: attempt to index local 'textWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_textwindow/textwindow.lua:30: in function </game_textwindow/textwindow.lua:26>
ERROR: failed to create widget from style 'TextWindow': 'TextWindow' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/game_textwindow/textwindow.lua:30: attempt to index local 'textWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_textwindow/textwindow.lua:30: in function </game_textwindow/textwindow.lua:26>
ERROR: failed to create widget from style 'TextWindow': 'TextWindow' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/game_textwindow/textwindow.lua:30: attempt to index local 'textWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_textwindow/textwindow.lua:30: in function </game_textwindow/textwindow.lua:26>
ERROR: failed to create widget from style 'TextWindow': 'TextWindow' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/game_textwindow/textwindow.lua:30: attempt to index local 'textWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_textwindow/textwindow.lua:30: in function </game_textwindow/textwindow.lua:26>
ERROR: failed to create widget from style 'TextWindow': 'TextWindow' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/game_textwindow/textwindow.lua:30: attempt to index local 'textWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_textwindow/textwindow.lua:30: in function </game_textwindow/textwindow.lua:26>
ERROR: failed to create widget from style 'TextWindow': 'TextWindow' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/game_textwindow/textwindow.lua:30: attempt to index local 'textWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_textwindow/textwindow.lua:30: in function </game_textwindow/textwindow.lua:26>
ERROR: failed to create widget from style 'TextWindow': 'TextWindow' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/game_textwindow/textwindow.lua:30: attempt to index local 'textWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_textwindow/textwindow.lua:30: in function </game_textwindow/textwindow.lua:26>
ERROR: failed to create widget from style 'TextWindow': 'TextWindow' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/game_textwindow/textwindow.lua:30: attempt to index local 'textWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_textwindow/textwindow.lua:30: in function </game_textwindow/textwindow.lua:26>
ERROR: failed to create widget from style 'TextWindow': 'TextWindow' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/game_textwindow/textwindow.lua:30: attempt to index local 'textWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_textwindow/textwindow.lua:30: in function </game_textwindow/textwindow.lua:26>
Exiting application..
== application started at Sep 09 2013 23:35:47
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 09 2013 23:52:51
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 09 2013 23:58:19
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 10 2013 19:58:43
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: audio buffer underrun
at:
	[C++]: StreamSoundSource::update
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 10 2013 21:55:50
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 10 2013 22:40:31
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 10 2013 23:05:58
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 10 2013 23:28:29
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 10 2013 23:49:51
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 11 2013 22:56:34
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Sep 12 2013 19:40:20
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': O sistema não pode encontrar o caminho especificado.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Mar 16 2014 22:57:01
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Mar 16 2014 23:00:39
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: protected lua call failed: LUA ERROR:
C++ call failed: Protocol version 310 not supported
stack traceback:
	[C]: ?
	[C]: in function 'setProtocolVersion'
	/client_entergame/entergame.lua:248: in function 'doLogin'
	/client_entergame/entergame.otui:140: [@onClick]:2: in function </client_entergame/entergame.otui:140: [@onClick]:1>
ERROR: C++ call failed: Protocol version 310 not supported
stack traceback:
	[C]: ?
	[C]: in function 'setProtocolVersion'
	/client_entergame/entergame.lua:248: in function 'doLogin'
	/client_entergame/entergame.otui:24: [@onEnter]:2: in function </client_entergame/entergame.otui:24: [@onEnter]:1>
	[C]: in function 'pcall'
	/corelib/util.lua:289: in function 'signalcall'
	/corelib/ui/uiwindow.lua:19: in function </corelib/ui/uiwindow.lua:16>
Exiting application..
== application started at Mar 16 2014 23:02:24
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: C++ call failed: Protocol version 310 not supported
stack traceback:
	[C]: ?
	[C]: in function 'setProtocolVersion'
	/client_entergame/entergame.lua:248: in function 'doLogin'
	/client_entergame/entergame.otui:24: [@onEnter]:2: in function </client_entergame/entergame.otui:24: [@onEnter]:1>
	[C]: in function 'pcall'
	/corelib/util.lua:289: in function 'signalcall'
	/corelib/ui/uiwindow.lua:19: in function </corelib/ui/uiwindow.lua:16>
Exiting application..
== application started at Jul 24 2014 13:55:15
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Failed to read dat '/things/854/Tibia.dat': unable to open file '/things/854/Tibia.dat': Systemet finner ikke angitt bane.'
ERROR: Failed to load sprites from '/things/854/Tibia.spr': unable to open file '/things/854/Tibia.spr': Systemet finner ikke angitt bane.
ERROR: Failed to read dat '/things/854/Tibia.dat': unable to open file '/things/854/Tibia.dat': Systemet finner ikke angitt bane.'
ERROR: Failed to load sprites from '/things/854/Tibia.spr': unable to open file '/things/854/Tibia.spr': Systemet finner ikke angitt bane.
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (4323 bytes unread, last opcode is 100, prev opcode is 11): unable to create item with invalid id 49663
ERROR: no thing at pos:1347 1168 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (193 bytes unread, last opcode is 103, prev opcode is 109): unable to create item with invalid id 16129
ERROR: no thing at pos:1347 1169 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1346 1170 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1345 1170 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (255 bytes unread, last opcode is 102, prev opcode is 103): unable to create item with invalid id 49407
ERROR: no thing at pos:1346 1171 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (415 bytes unread, last opcode is 101, prev opcode is 109): unable to create item with invalid id 49407
ERROR: no thing at pos:1346 1170 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (663 bytes unread, last opcode is 101, prev opcode is 109): unable to create item with invalid id 50175
ERROR: no thing at pos:1347 1169 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (588 bytes unread, last opcode is 101, prev opcode is 109): unable to create item with invalid id 51199
ERROR: no thing at pos:1348 1168 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (265 bytes unread, last opcode is 102, prev opcode is 109): unable to create item with invalid id 60927
ERROR: no thing at pos:1349 1168 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1348 1168 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (23 bytes unread, last opcode is 104, prev opcode is 103): unable to create item with invalid id 16129
ERROR: no thing at pos:1347 1169 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (263 bytes unread, last opcode is 102, prev opcode is 109): unable to create item with invalid id 49407
ERROR: no thing at pos:1348 1169 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (275 bytes unread, last opcode is 102, prev opcode is 109): unable to create item with invalid id 60927
ERROR: no thing at pos:1349 1169 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (554 bytes unread, last opcode is 101, prev opcode is 109): unable to create item with invalid id 51199
ERROR: no thing at pos:1350 1168 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: ProtocolGame parse message exception (177 bytes unread, last opcode is 102, prev opcode is 109): unable to create item with invalid id 60927
ERROR: no thing at pos:1351 1168 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1351 1169 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1352 1169 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1353 1169 7, stackpos:2
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1354 1169 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1356 1169 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1357 1169 7, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1358 1169 7, stackpos:2
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no thing
at:
	[C++]: ProtocolGame::parseTileRemoveThing
ERROR: ProtocolGame parse message exception (4133 bytes unread, last opcode is 100, prev opcode is 108): unable to create item with invalid id 49407
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: ProtocolGame parse message exception (4569 bytes unread, last opcode is 100, prev opcode is 11): unable to create item with invalid id 49407
ERROR: no thing at pos:1358 1168 6, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1359 1168 6, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no thing at pos:1359 1169 6, stackpos:1
at:
	[C++]: ProtocolGame::getMappedThing
ERROR: no thing
at:
	[C++]: ProtocolGame::parseTileRemoveThing
ERROR: ProtocolGame parse message exception (4529 bytes unread, last opcode is 100, prev opcode is 108): unable to create item with invalid id 49407
Exiting application..
== application started at Jul 24 2014 13:58:27
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 24 2014 14:45:15
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 24 2014 14:46:27
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 24 2014 14:51:19
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
== application started at Jul 24 2014 15:00:37
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Exiting application..
Exiting application..
== application started at Jul 24 2014 15:00:51
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Exiting application..
== application started at Jul 24 2014 17:16:29
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
ERROR: Unable to load module 'client': LUA ERROR:
/corelib/settings.lua:44: attempt to call field 'exists' (a nil value)
stack traceback:
	[C]: in function 'exists'
	/corelib/settings.lua:44: in function 'get'
	/corelib/settings.lua:77: in function 'getSize'
	/client/client.lua:68: in function 'init'
	/client/client.otmod:9:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
FATAL ERROR: Unable to load 'client' module
== application started at Jul 24 2014 17:19:01
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
ERROR: Unable to load module 'client': LUA ERROR:
/corelib/settings.lua:44: attempt to call field 'exists' (a nil value)
stack traceback:
	[C]: in function 'exists'
	/corelib/settings.lua:44: in function 'get'
	/corelib/settings.lua:77: in function 'getSize'
	/client/client.lua:68: in function 'init'
	/client/client.otmod:9:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
FATAL ERROR: Unable to load 'client' module
== application started at Jul 24 2014 17:19:03
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
ERROR: Unable to load module 'client': LUA ERROR:
/corelib/settings.lua:44: attempt to call field 'exists' (a nil value)
stack traceback:
	[C]: in function 'exists'
	/corelib/settings.lua:44: in function 'get'
	/corelib/settings.lua:77: in function 'getSize'
	/client/client.lua:68: in function 'init'
	/client/client.otmod:9:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
FATAL ERROR: Unable to load 'client' module
== application started at Jul 24 2014 17:19:26
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
ERROR: Unable to load module 'client': LUA ERROR:
/corelib/settings.lua:44: attempt to call field 'exists' (a nil value)
stack traceback:
	[C]: in function 'exists'
	/corelib/settings.lua:44: in function 'get'
	/corelib/settings.lua:77: in function 'getSize'
	/client/client.lua:68: in function 'init'
	/client/client.otmod:9:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
FATAL ERROR: Unable to load 'client' module
== application started at Jul 24 2014 17:19:52
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
ERROR: Unable to load module 'client': LUA ERROR:
/corelib/settings.lua:44: attempt to call field 'exists' (a nil value)
stack traceback:
	[C]: in function 'exists'
	/corelib/settings.lua:44: in function 'get'
	/corelib/settings.lua:77: in function 'getSize'
	/client/client.lua:68: in function 'init'
	/client/client.otmod:9:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
FATAL ERROR: Unable to load 'client' module
== application started at Jul 24 2014 17:20:53
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: Failed to read dat '/things/860/Tibia.dat': unable to open file '/things/860/Tibia.dat': Systemet finner ikke angitt bane.'
ERROR: Failed to load sprites from '/things/860/Tibia.spr': unable to open file '/things/860/Tibia.spr': Systemet finner ikke angitt bane.
Exiting application..
== application started at Jul 24 2014 17:21:30
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: sv
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
Exiting application..
== application started at Jul 24 2014 17:23:26
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: Failed to read dat '/things/310/Tibia.dat': corrupt data'
Exiting application..
== application started at Jul 24 2014 17:33:09
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
Exiting application..
== application started at Jul 24 2014 17:33:57
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: Unable to load module 'corelib': LUA ERROR:
/corelib/config.lua:23: attempt to index global 'Config' (a nil value)
stack traceback:
	[C]: ?
	/corelib/config.lua:23: in main chunk
	[C]: in function 'dofile'
	/corelib/corelib.otmod:8:[@onLoad]:9: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:37: in main chunk
FATAL ERROR: Unable to load 'corelib' module
== application started at Jul 24 2014 17:33:59
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: Unable to load module 'corelib': LUA ERROR:
/corelib/config.lua:23: attempt to index global 'Config' (a nil value)
stack traceback:
	[C]: ?
	/corelib/config.lua:23: in main chunk
	[C]: in function 'dofile'
	/corelib/corelib.otmod:8:[@onLoad]:9: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:37: in main chunk
FATAL ERROR: Unable to load 'corelib' module
== application started at Jul 24 2014 17:34:58
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
Exiting application..
== application started at Jul 24 2014 17:42:30
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: es
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
Exiting application..
== application started at Jul 24 2014 17:42:42
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: Unable to load module 'corelib': LUA ERROR:
/corelib/config.lua:23: attempt to index global 'Config' (a nil value)
stack traceback:
	[C]: ?
	/corelib/config.lua:23: in main chunk
	[C]: in function 'dofile'
	/corelib/corelib.otmod:8:[@onLoad]:9: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:37: in main chunk
FATAL ERROR: Unable to load 'corelib' module
== application started at Jul 24 2014 18:47:05
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
Exiting application..
== application started at Jul 24 2014 18:55:31
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
ERROR: Unable to load module 'client_entergame': LUA ERROR:
/client_entergame/entergame.lua:93: attempt to call field 'addCustomLeftButton' (a nil value)
stack traceback:
	[C]: in function 'addCustomLeftButton'
	/client_entergame/entergame.lua:93: in function 'init'
	/client_entergame/entergame.otmod:10:[@onLoad]:3: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
ERROR: Unable to load module 'client_entergame': LUA ERROR:
/client_entergame/entergame.lua:93: attempt to call field 'addCustomLeftButton' (a nil value)
stack traceback:
	[C]: in function 'addCustomLeftButton'
	/client_entergame/entergame.lua:93: in function 'init'
	/client_entergame/entergame.otmod:10:[@onLoad]:3: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
ERROR: Unable to load module 'client_serverlist': dependency 'client_entergame' has failed to load
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: protected lua call failed: LUA ERROR:
/client_entergame/entergame.lua:220: attempt to index upvalue 'clientBox' (a nil value)
stack traceback:
	[C]: in function '__index'
	/client_entergame/entergame.lua:220: in function 'doLogin'
	/client_entergame/entergame.otui:139: [@onClick]:2: in function </client_entergame/entergame.otui:139: [@onClick]:1>
ERROR: protected lua call failed: LUA ERROR:
/client_entergame/entergame.lua:220: attempt to index upvalue 'clientBox' (a nil value)
stack traceback:
	[C]: in function '__index'
	/client_entergame/entergame.lua:220: in function 'doLogin'
	/client_entergame/entergame.otui:139: [@onClick]:2: in function </client_entergame/entergame.otui:139: [@onClick]:1>
ERROR: protected lua call failed: LUA ERROR:
/client_entergame/entergame.lua:220: attempt to index upvalue 'clientBox' (a nil value)
stack traceback:
	[C]: in function '__index'
	/client_entergame/entergame.lua:220: in function 'doLogin'
	/client_entergame/entergame.otui:139: [@onClick]:2: in function </client_entergame/entergame.otui:139: [@onClick]:1>
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 18:57:28
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
ERROR: Unable to load module 'client_entergame': LUA ERROR:
/client_entergame/entergame.lua:93: attempt to call field 'addCustomLeftButton' (a nil value)
stack traceback:
	[C]: in function 'addCustomLeftButton'
	/client_entergame/entergame.lua:93: in function 'init'
	/client_entergame/entergame.otmod:10:[@onLoad]:3: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
ERROR: Unable to load module 'client_entergame': LUA ERROR:
/client_entergame/entergame.lua:93: attempt to call field 'addCustomLeftButton' (a nil value)
stack traceback:
	[C]: in function 'addCustomLeftButton'
	/client_entergame/entergame.lua:93: in function 'init'
	/client_entergame/entergame.otmod:10:[@onLoad]:3: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
ERROR: Unable to load module 'client_serverlist': dependency 'client_entergame' has failed to load
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 18:58:23
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
ERROR: Unable to load module 'client_entergame': LUA ERROR:
/client_entergame/entergame.lua:93: attempt to call field 'addCustomLeftButton' (a nil value)
stack traceback:
	[C]: in function 'addCustomLeftButton'
	/client_entergame/entergame.lua:93: in function 'init'
	/client_entergame/entergame.otmod:10:[@onLoad]:3: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
ERROR: Unable to load module 'client_entergame': LUA ERROR:
/client_entergame/entergame.lua:93: attempt to call field 'addCustomLeftButton' (a nil value)
stack traceback:
	[C]: in function 'addCustomLeftButton'
	/client_entergame/entergame.lua:93: in function 'init'
	/client_entergame/entergame.otmod:10:[@onLoad]:3: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
ERROR: Unable to load module 'client_serverlist': dependency 'client_entergame' has failed to load
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
ERROR: failed to create widget from style 'ComboBoxPopupScrollMenu': 'ComboBoxPopupScrollMenu' is not a defined style
ERROR: protected lua call failed: LUA ERROR:
/corelib/ui/uicombobox.lua:99: attempt to index local 'menu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/corelib/ui/uicombobox.lua:99: in function </corelib/ui/uicombobox.lua:95>
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 19:00:20
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 19:04:01
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 19:17:11
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
Unable to translate: "Connection failed."
Unable to translate: "(ERROR %d)"
Unable to translate: "Connection failed."
Unable to translate: "(ERROR %d)"
Unable to translate: "Account Status"
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Unable to translate: "%s of experience left"
ERROR: ProtocolGame parse message exception (3071 bytes unread, last opcode is 100, prev opcode is 11): unable to create item with invalid id 12646
Unable to translate: "Your character health is %d out of %d."
Unable to translate: "You have %d%% to advance to level %d."
Unable to translate: "%s of experience left"
Unable to translate: "Your character mana is %d out of %d."
ERROR: no thing at pos:1055 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (78 bytes unread, last opcode is 102, prev opcode is 109): unable to create item with invalid id 4515
ERROR: no thing at pos:1056 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (180 bytes unread, last opcode is 104, prev opcode is 109): unable to create item with invalid id 12646
ERROR: no thing at pos:1055 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (153 bytes unread, last opcode is 102, prev opcode is 109): unable to create item with invalid id 4515
ERROR: invalid outfit looktype 524
at:
	[C++]: ?getOutfit@ProtocolGame@@QAE?AVOutfit@@ABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (28 bytes unread, last opcode is 0, prev opcode is 106): unhandled opcode 0
ERROR: no thing at pos:1062 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1061 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1060 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid outfit looktype 510
at:
	[C++]: ?getOutfit@ProtocolGame@@QAE?AVOutfit@@ABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (28 bytes unread, last opcode is 0, prev opcode is 106): unhandled opcode 0
ERROR: no thing at pos:1059 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1058 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 19:23:41
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
Unable to translate: "Account Status"
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Unable to translate: "%s of experience left"
ERROR: ProtocolGame parse message exception (3149 bytes unread, last opcode is 100, prev opcode is 11): unable to create item with invalid id 10733
ERROR: invalid effect id 190
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1061 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
	[C++]: ?parseTileRemoveThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
Unable to translate: "Your character health is %d out of %d."
Unable to translate: "You have %d%% to advance to level %d."
Unable to translate: "%s of experience left"
Unable to translate: "Your character mana is %d out of %d."
ERROR: no thing at pos:1056 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (72 bytes unread, last opcode is 102, prev opcode is 109): unable to create item with invalid id 4809
ERROR: no thing at pos:1057 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (70 bytes unread, last opcode is 102, prev opcode is 109): unable to create item with invalid id 4809
ERROR: no thing at pos:1058 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (104 bytes unread, last opcode is 103, prev opcode is 109): unable to create item with invalid id 10754
ERROR: no thing at pos:1058 1054 7, stackpos:3
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (183 bytes unread, last opcode is 103, prev opcode is 109): unable to create item with invalid id 12649
ERROR: no thing at pos:1058 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (240 bytes unread, last opcode is 103, prev opcode is 109): unable to create item with invalid id 12646
ERROR: no thing at pos:1058 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (317 bytes unread, last opcode is 103, prev opcode is 109): unable to create item with invalid id 12646
ERROR: no thing at pos:1058 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (126 bytes unread, last opcode is 104, prev opcode is 109): unable to create item with invalid id 10733
ERROR: no thing at pos:1059 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1057 7, stackpos:2
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1059 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1059 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1060 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1061 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1059 1059 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1059 1060 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1062 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1059 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1062 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1063 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1058 1060 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1060 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1061 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1062 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1063 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1064 7, stackpos:4
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
	[C++]: ?parseTileRemoveThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1054 7, stackpos:3
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1058 1061 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1064 7, stackpos:3
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1055 1064 7, stackpos:3
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
	[C++]: ?parseTileRemoveThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1058 1062 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1062 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1063 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1063 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1050 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1064 7, stackpos:3
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
	[C++]: ?parseTileRemoveThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (128 bytes unread, last opcode is 104, prev opcode is 109): unable to create item with invalid id 10733
ERROR: no thing at pos:1051 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
Loaded module 'cdBar'
ERROR: no thing at pos:1054 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1054 7, stackpos:3
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reload'
	/client_modulemanager/modulemanager.lua:126: in function 'reloadCurrentModule'
	/client_modulemanager/modulemanager.otui:134: [@onClick]:2: in function </client_modulemanager/modulemanager.otui:134: [@onClick]:1>
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
ERROR: no thing at pos:1053 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
Loaded module 'ControlShaders'
ERROR: no thing at pos:1052 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: invalid creature
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: no thing
at:
	[C++]: ?parseTileTransformThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
Unable to translate: "%s of experience left"
ERROR: no thing at pos:1052 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1050 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: invalid creature
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: no thing
at:
	[C++]: ?parseTileTransformThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid outfit looktype 889
at:
	[C++]: ?getOutfit@ProtocolGame@@QAE?AVOutfit@@ABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (90 bytes unread, last opcode is 1, prev opcode is 106): unhandled opcode 1
ERROR: no thing at pos:1052 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid outfit looktype 1541
at:
	[C++]: ?getOutfit@ProtocolGame@@QAE?AVOutfit@@ABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: could not get creature
at:
	[C++]: ?parseCreatureOutfit@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1057 7, stackpos:2
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
	[C++]: ?parseTileRemoveThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (76 bytes unread, last opcode is 102, prev opcode is 109): unable to create item with invalid id 4526
ERROR: no thing at pos:1052 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (128 bytes unread, last opcode is 104, prev opcode is 109): unable to create item with invalid id 10733
ERROR: no thing at pos:1051 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: ProtocolGame parse message exception (325 bytes unread, last opcode is 103, prev opcode is 109): unable to create item with invalid id 10763
ERROR: no thing at pos:1050 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1049 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1048 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
	[C++]: ?parseTileRemoveThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: server said that a creature is known, but it's not
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: invalid outfit looktype 1541
at:
	[C++]: ?getOutfit@ProtocolGame@@QAE?AVOutfit@@ABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1048 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1049 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1050 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1055 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1055 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
Unable to translate: "%s of experience left"
ERROR: no thing at pos:1053 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1054 7, stackpos:3
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1055 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1054 7, stackpos:3
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1055 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: invalid creature
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: no thing
at:
	[C++]: ?parseTileTransformThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
Unable to translate: "%s of experience left"
ERROR: no thing at pos:1053 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1054 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1055 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1056 1058 7, stackpos:2
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1058 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1059 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1060 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1061 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1060 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1059 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1059 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1059 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1059 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1060 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1061 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1062 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1063 1055 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1063 1054 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1064 1054 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
WARNING: widget 'tab' destroyed but still have 1 reference(s) left
WARNING: widget 'tab' destroyed but still have 1 reference(s) left
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 19:27:36
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
ERROR: extended class has no name.
stack traceback:
	/corelib/util.lua:141: in function 'extends'
	/Cooldown Bar/cd.lua:1: in main chunk
	[C]: in function 'dofile'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:1: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: in function '__index'
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 19:29:23
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load module 'Cooldown Bar': LUA ERROR:
/Cooldown Bar/cd.lua:17: attempt to index global 'TopMenu' (a nil value)
stack traceback:
	[C]: ?
	/Cooldown Bar/cd.lua:17: in function 'init'
	/Cooldown Bar/cd.otmod:11:[@onLoad]:2: in main chunk
	[C]: in function 'autoLoadModules'
	/init.lua:49: in main chunk
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: Unable to load texture '/cdBar/imagens/Fire Wave_on.png': unable to open file '/cdBar/imagens/Fire Wave_on.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/cdBar/imagens/Fire Mark_on.png': unable to open file '/cdBar/imagens/Fire Mark_on.png': Systemet finner ikke angitt bane.
Exiting application..
== application started at Jul 24 2014 20:49:58
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
ERROR: Unable to load module 'client': LUA ERROR:
/corelib/settings.lua:44: attempt to call field 'exists' (a nil value)
stack traceback:
	[C]: in function 'exists'
	/corelib/settings.lua:44: in function 'get'
	/corelib/settings.lua:77: in function 'getSize'
	/client/client.lua:68: in function 'init'
	/client/client.otmod:9:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:42: in main chunk
FATAL ERROR: Unable to load 'client' module
== application started at Jul 24 2014 20:51:52
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
Exiting application..
== application started at Jul 24 2014 20:53:42
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 24 2014 20:55:44
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
Unable to translate: "Account Status"
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Unable to translate: "%s of experience left"
ERROR: ProtocolGame parse message exception (3736 bytes unread, last opcode is 100, prev opcode is 11): unable to create item with invalid id 12646
Unable to translate: "Your character health is %d out of %d."
Unable to translate: "You have %d%% to advance to level %d."
Unable to translate: "%s of experience left"
Unable to translate: "Your character mana is %d out of %d."
ERROR: no thing at pos:1053 1054 7, stackpos:3
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: invalid creature
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: no thing
at:
	[C++]: ?parseTileTransformThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1053 1054 7, stackpos:3
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
	[C++]: ?parseTileRemoveThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: server said that a creature is known, but it's not
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: invalid outfit looktype 545
at:
	[C++]: ?getOutfit@ProtocolGame@@QAE?AVOutfit@@ABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 133
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 33
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1058 1052 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
	[C++]: ?parseTileRemoveThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: server said that a creature is known, but it's not
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: invalid outfit looktype 545
at:
	[C++]: ?getOutfit@ProtocolGame@@QAE?AVOutfit@@ABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1061 1053 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
	[C++]: ?parseTileRemoveThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 133
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 33
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 162
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 9
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 1
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 9
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 16
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 40
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 33
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid outfit looktype 439
at:
	[C++]: ?getOutfit@ProtocolGame@@QAE?AVOutfit@@ABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: could not get creature
at:
	[C++]: ?parseCreatureOutfit@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 212
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1059 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: invalid creature
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: no thing
at:
	[C++]: ?parseTileTransformThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 40
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 149
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid missile id 17
at:
	[C++]: ?parseDistanceMissile@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 16
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 40
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1059 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1050 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1052 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1049 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1048 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1047 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: invalid creature
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: no thing
at:
	[C++]: ?parseTileTransformThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1051 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1047 1056 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1047 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: invalid creature
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: no thing
at:
	[C++]: ?parseTileTransformThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1047 1057 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1050 1058 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no creature found to move
at:
	[C++]: ?parseCreatureMove@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 40
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 149
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 212
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 16
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: server said that a creature is known, but it's not
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: invalid outfit looktype 545
at:
	[C++]: ?getOutfit@ProtocolGame@@QAE?AVOutfit@@ABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 23
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 40
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 149
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 212
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 2
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1050 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: invalid creature
at:
	[C++]: ?getCreature@ProtocolGame@@QAE?AV?$shared_object_ptr@VCreature@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@H@Z
ERROR: no thing
at:
	[C++]: ?parseTileTransformThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: no thing at pos:1057 1050 7, stackpos:1
at:
	[C++]: ?getMappedThing@ProtocolGame@@QAE?AV?$shared_object_ptr@VThing@@@stdext@@ABV?$shared_object_ptr@VInputMessage@@@3@@Z
ERROR: no thing
at:
	[C++]: ?parseTileRemoveThing@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid outfit looktypeex 10914
at:
	[C++]: ?getOutfit@ProtocolGame@@QAE?AVOutfit@@ABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: could not get creature
at:
	[C++]: ?parseCreatureOutfit@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 34
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 33
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 33
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 40
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 149
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 33
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
ERROR: invalid effect id 4
at:
	[C++]: ?parseMagicEffect@ProtocolGame@@AAEXABV?$shared_object_ptr@VInputMessage@@@stdext@@@Z
WARNING: widget 'tab' destroyed but still have 1 reference(s) left
WARNING: widget 'tab' destroyed but still have 1 reference(s) left
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 21:00:43
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
== application started at Jul 24 2014 21:01:11
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
== application started at Jul 24 2014 21:02:02
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 21:02:25
OTClient 0.6.3 rev 0 (devel) built on Jul 24 2014 for arch x86
Loaded module 'corelib'
Loaded module 'game_things'
Loaded module 'gamelib'
Loaded module 'client'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Loaded module 'client_options'
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
ERROR: Unable to load texture '/images/game/slots/purse': unable to open file '/images/game/slots/purse.png': Systemet finner ikke angitt bane.
Loaded module 'game_inventory'
ERROR: Unable to load texture '/images/game/combatmodes/mount': unable to open file '/images/game/combatmodes/mount.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitedovemode': unable to open file '/images/game/combatmodes/whitedovemode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/whitehandmode': unable to open file '/images/game/combatmodes/whitehandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/yellowhandmode': unable to open file '/images/game/combatmodes/yellowhandmode.png': Systemet finner ikke angitt bane.
ERROR: Unable to load texture '/images/game/combatmodes/redfistmode': unable to open file '/images/game/combatmodes/redfistmode.png': Systemet finner ikke angitt bane.
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Loaded module 'game_minimap'
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Loaded module 'game_ruleviolation'
Loaded module 'game_market'
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
Loaded module 'gamelib'
Loaded module 'client_styles'
Locale 'pt' is missing 19 translations.
Using configured locale: pl
Loaded module 'client_locales'
Loaded module 'client_topmenu'
Loaded module 'client_background'
Unable to translate: "Enable dash walking"
Unable to translate: "Will boost your walk on high speed characters"
Unable to translate: "Display creature names"
Unable to translate: "Display creature health bars"
Unable to translate: "Display text messages"
Unable to translate: "Change language"
Unable to translate: "Enable lights"
Unable to translate: "Enable audio"
Unable to translate: "Enable music sound"
Unable to translate: "Music volume: %d"
Unable to translate: "Music volume: %d"
Unable to translate: "Audio"
Unable to translate: "Audio"
Loaded module 'client_options'
Unable to translate: "Server list"
Unable to translate: "Make sure that your client uses
the correct game client version"
Unable to translate: "Client Version"
Loaded module 'client_entergame'
Loaded module 'client_terminal'
Loaded module 'client_modulemanager'
Unable to translate: "Server List"
Unable to translate: "Add new server"
Unable to translate: "Select"
Unable to translate: "New Server"
Unable to translate: "Host"
Loaded module 'client_serverlist'
Loaded module 'client_stats'
Loaded module 'game_interface'
Unable to translate: "Reset All"
Loaded module 'game_hotkeys'
Loaded module 'game_questlog'
Loaded module 'game_textmessage'
Unable to translate: "Disable chat mode, allow to walk using ASDW"
Loaded module 'game_console'
Loaded module 'game_outfit'
Loaded module 'game_healthinfo'
Loaded module 'game_skills'
Unable to translate: "Open purse"
Loaded module 'game_inventory'
Loaded module 'game_combatcontrols'
Loaded module 'game_containers'
Loaded module 'game_viplist'
Loaded module 'game_battle'
Unable to translate: "Hold left mouse button to navigate
Scroll mouse middle button to zoom
Right mouse button to create map marks
Press Ctrl+Shift+M to view the entire game map"
Loaded module 'game_minimap'
Unable to translate: "Name"
Unable to translate: "Price"
Unable to translate: "Your Money"
Unable to translate: "Weight"
Unable to translate: "Your Capacity"
Unable to translate: "Search"
Unable to translate: "Sell All"
Loaded module 'game_npctrade'
Loaded module 'game_textwindow'
Loaded module 'game_playertrade'
Loaded module 'game_bugreport'
Loaded module 'game_playerdeath'
Loaded module 'game_playermount'
Unable to translate: "Name"
Unable to translate: "Statement"
Unable to translate: "Reason"
Unable to translate: "Action"
Unable to translate: "Comment"
Loaded module 'game_ruleviolation'
Unable to translate: "Balance"
Unable to translate: "Offer Type"
Unable to translate: "Total Price"
Unable to translate: "Piece Price"
Unable to translate: "Find"
Loaded module 'game_market'
Unable to translate: "Name"
Unable to translate: "Filters"
Unable to translate: "Formula"
Unable to translate: "Group"
Unable to translate: "Type"
Unable to translate: "Cooldown"
Unable to translate: "Premium"
Unable to translate: "Any"
Unable to translate: "Sorcerer"
Unable to translate: "Druid"
Unable to translate: "Paladin"
Unable to translate: "Knight"
Unable to translate: "Group"
Unable to translate: "Any"
Unable to translate: "Premium"
Unable to translate: "Any"
Loaded module 'game_spelllist'
Loaded module 'game_cooldown'
Loaded module 'game_modaldialog'
Loaded module 'cdBar'
Unable to translate: "Poke Info"
Loaded module 'Info Poke'
Loaded module 'ControlShaders'
Unable to translate: "Music volume: %d"
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
ERROR: Failed to read dat '/things/854/Tibia.dat': corrupt data'
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Jul 24 2014 21:03:10
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: invalid outfit looktype 1895
at:
	[C++]: ProtocolGame::getOutfit
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
ERROR: no creature found to move
at:
	[C++]: ProtocolGame::parseCreatureMove
Exiting application..
== application started at Jul 24 2014 21:04:20
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
== application started at Jul 24 2014 21:12:15
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 24 2014 22:14:28
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 24 2014 22:19:44
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 24 2014 22:24:26
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
== application started at Jul 24 2014 22:25:23
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: Unable to load module 'game_skills': LUA ERROR:
/game_skills/skills.lua:43: attempt to call field 'addCustomRightButton' (a nil value)
stack traceback:
	[C]: in function 'addCustomRightButton'
	/game_skills/skills.lua:43: in function 'init'
	/game_skills/skills.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:306: in function 'onExperienceChange'
	/game_skills/skills.lua:231: in function </game_skills/skills.lua:224>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:392: in function </game_skills/skills.lua:391>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:331: in function </game_skills/skills.lua:330>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:345: in function </game_skills/skills.lua:344>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:112: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:112: in function 'resetSkillColor'
	/game_skills/skills.lua:204: in function 'checkAlert'
	/game_skills/skills.lua:350: in function </game_skills/skills.lua:349>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:306: in function </game_skills/skills.lua:305>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:310: in function </game_skills/skills.lua:309>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:336: in function </game_skills/skills.lua:335>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:402: in function </game_skills/skills.lua:401>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:359: in function </game_skills/skills.lua:353>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:341: in function </game_skills/skills.lua:340>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:413: in function </game_skills/skills.lua:412>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillBase'
	/game_skills/skills.lua:424: in function </game_skills/skills.lua:423>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:413: in function </game_skills/skills.lua:412>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillBase'
	/game_skills/skills.lua:424: in function </game_skills/skills.lua:423>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:413: in function </game_skills/skills.lua:412>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillBase'
	/game_skills/skills.lua:424: in function </game_skills/skills.lua:423>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:413: in function </game_skills/skills.lua:412>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillBase'
	/game_skills/skills.lua:424: in function </game_skills/skills.lua:423>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:413: in function </game_skills/skills.lua:412>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillBase'
	/game_skills/skills.lua:424: in function </game_skills/skills.lua:423>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:413: in function </game_skills/skills.lua:412>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillBase'
	/game_skills/skills.lua:424: in function </game_skills/skills.lua:423>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:413: in function </game_skills/skills.lua:412>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillBase'
	/game_skills/skills.lua:424: in function </game_skills/skills.lua:423>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:392: in function </game_skills/skills.lua:391>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:392: in function </game_skills/skills.lua:391>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:137: attempt to index global 'skillsWindow' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:137: in function 'setSkillValue'
	/game_skills/skills.lua:392: in function </game_skills/skills.lua:391>
Exiting application..
== application started at Jul 24 2014 22:27:40
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:323: in function 'onStaminaChange'
	/game_skills/skills.lua:201: in function </game_skills/skills.lua:188>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:323: in function </game_skills/skills.lua:314>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:378: in function </game_skills/skills.lua:376>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:378: in function </game_skills/skills.lua:376>
Exiting application..
== application started at Jul 25 2014 19:19:32
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:323: in function 'onStaminaChange'
	/game_skills/skills.lua:201: in function </game_skills/skills.lua:188>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:323: in function </game_skills/skills.lua:314>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:378: in function </game_skills/skills.lua:376>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:378: in function </game_skills/skills.lua:376>
Exiting application..
== application started at Jul 25 2014 20:02:18
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:323: in function 'onStaminaChange'
	/game_skills/skills.lua:201: in function </game_skills/skills.lua:188>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:323: in function </game_skills/skills.lua:314>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:378: in function </game_skills/skills.lua:376>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:378: in function </game_skills/skills.lua:376>
Exiting application..
== application started at Aug 04 2014 22:11:41
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:323: in function 'onStaminaChange'
	/game_skills/skills.lua:201: in function </game_skills/skills.lua:188>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:323: in function </game_skills/skills.lua:314>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:378: in function </game_skills/skills.lua:376>
ERROR: protected lua call failed: LUA ERROR:
/game_skills/skills.lua:121: attempt to index local 'widget' (a nil value)
stack traceback:
	[C]: ?
	/game_skills/skills.lua:121: in function 'setSkillPercent'
	/game_skills/skills.lua:378: in function </game_skills/skills.lua:376>
Exiting application..
== application started at Aug 05 2014 21:15:30
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: Unable to find module 'game_healthinfo' required by 'game_interface'
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to find module 'game_spelllist' required by 'game_interface'
ERROR: /rc_sound/rcsound.lua:92: attempt to index global 'soundButton' (a nil value)
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
RC Sounds: New sound area detected:
  Position: {x=1022, y=1067, z=7}
  Music: music/cidade 2.ogg
RC Sounds: New sound area detected:
  Position: {x=1050, y=1054, z=7}
  Music: music/cp.ogg
RC Sounds: New sound area detected:
  Position: {x=1056, y=1053, z=7}
  Music: music/cidade 2.ogg
RC Sounds: New sound area detected:
  Position: {x=1055, y=1053, z=7}
  Music: music/cp.ogg
RC Sounds: New sound area detected:
  Position: {x=1056, y=1053, z=7}
  Music: music/cidade 2.ogg
RC Sounds: New sound area detected:
  Position: {x=1055, y=1053, z=7}
  Music: music/cp.ogg
Exiting application..
ERROR: Unable to unload module 'rc_sound': LUA ERROR:
/rc_sound/rcsound.lua:123: attempt to index global 'soundButton' (a nil value)
stack traceback:
	[C]: ?
	/rc_sound/rcsound.lua:123: in function 'terminate'
	/rc_sound/rcsound.otmod:13:[@onUnload]:1: in main chunk
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Aug 05 2014 21:19:14
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: Unable to find module 'game_healthinfo' required by 'game_interface'
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to find module 'game_spelllist' required by 'game_interface'
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
== application started at Aug 05 2014 21:20:32
OTClient 0.6.2 rev 0 (devel) built on May 19 2013 for arch x86
ERROR: Unable to find module 'game_healthinfo' required by 'game_interface'
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to load texture '/images/game/slots/item1': unable to open file '/images/game/slots/item1.png': Systemet finner ikke angitt bane.
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'ensureModuleLoaded'
	/init.lua:46: in main chunk
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to find module 'game_spelllist' required by 'game_interface'
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
ERROR: Unable to find module 'game_healthinfo' required by 'game_interface'
ERROR: failed to apply style to widget 'conditionPanel': OTML error in '/game_inventory/inventory.otui:102': cannot determine layout type
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
at:
	[C++]: UIWidget::applyStyle
ERROR: failed to apply style to widget 'slot3': OTML error in '/game_inventory/inventory.otui:141': invalid anchor edge
stack traceback:
	[C]: in function 'loadUI'
	/game_inventory/inventory.lua:53: in function 'init'
	/game_inventory/inventory.otmod:8:[@onLoad]:1: in main chunk
	[C]: in function 'reloadModules'
	/client_locales/locales.lua:45: in function 'selectFirstLocale'
	/client_locales/locales.lua:29: in function </client_locales/locales.lua:29>
at:
	[C++]: UIWidget::applyStyle
ERROR: Unable to find module 'game_spelllist' required by 'game_interface'
ERROR: Unable to send extended opcode 1, extended opcodes are not enabled
Exiting application..
ERROR: Unable to unload module 'Info Poke': LUA ERROR:
/game_infopoke/infopoke.lua:17: attempt to call global 'destroyIcons' (a nil value)
stack traceback:
	[C]: in function 'destroyIcons'
	/game_infopoke/infopoke.lua:17: in function 'terminate'
	/game_infopoke/infopoke.otmod:13:[@onUnload]:1: in main chunk
